Valeria Passarella

Game Designer

I'm Valeria Passarella, a junior game designer from Italy. Ever since I was a child, I've always been interested in artistic expression and storytelling. Over the years I’ve dedicated countless hours to drawing, writing, and generally experimenting with different artistic mediums.

I fell in love with video games because of their unique potential for truly immersive experiences and innovative storytelling. They allow us to create worlds untethered to the rules of our reality, capable of evoking specific and intense sensations, and still make them feel real. Being able to walk around a purposefully designed game environment, personally living an adventure and feeling like a real part of the world, is an amazing opportunity, the culmination of the tight collaboration between writing, visual art, and sound design that is only possible in video games. Interactivity and individual experience are at the core of this medium, making each playthrough feel personal and special.


I want to contribute to this artform, to make others live memorable stories like the ones I was able to live in my favourite games. I like to focus on designing unique concepts and systems, and creating remarkable, meaningful experiences for the player. I'm eager to experiment and try new approaches.

In 2025 completed a three-year course in Game Design at TheSIGN Comics & Arts Academy in Florence, Italy. That same year I worked as a quest designer for Antura: Discover, an award-winning project with a focus on integration and learning. I’m comfortable prototyping every aspect of a project, including design, graphics, and scripting in C#.


In my free time, I like to draw, write, whittle wood, go on nature hikes, sew, read, and, of course, play video games. I love animals and nature, and enjoy learning about biology and ethology. My favourite games are Deus Ex (2000), the Portal series, Team Fortress 2, The Witness, Death Stranding, Half-Life 2, and Hotline Miami.

My CV (open image for PDF version)